The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in by. The Complete Psionics Handbook (5e) – A simple, straightforward, playable psionics framework for 5th Edition using the Player’s Handbook. I wrote this in for AD&D 2nd Edition, having never read TSR’s Psionics Handbook. Be amused. This was reformatted for the web in.

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I’ve been surprisingly busy. I would therefore rule it this way: From what I gather, you could use the 3. You don’t need to say “can make a melee weapon attack roll”, it’s just a melee weapon attack. I ask as I’m planning on doing some of my own homebrew, and wasn’t planning on doing that, but wanted to know if there was a particular reason for it. Generic character sheet customized for the Eberron Campaign Setting.

The loss of your hit points cannot be avoided in any way. Sign up or log in Sign up using Google. Considering that Defensive Duelist is already a pretty weak feat, I think it would be better to change the ability to either:. The Complete Wizard’s Handbook. A creature takes 1d10 force damage for each psi point you spend on a failed save and is knocked prone, or half as much damage on a successful one.

You remain in this form for 1 minute. This thread has some actual play feedback about the differences between the two. Wrathful Assault Wrathful Attacks 6. Psionicists’ hit points can drop to before they die. Added prerequisites for multiclassing into Mystic, and defined rules for psi points when multiclassing.

The Psionics Handbook (2E) – Zioth

We’ll go with this. Furthermore, since psionicists hanvbook rarely of the upper classes, they are usually unskilled workers. If the psionicist is hit succesfully, the force field is broken. The spirit form can pass through normal barriers with a successful check against half the intelligence score.



If you download the. The success rate is lowered by the target’s wisdom. The affects of these dreams are completely up to the DM. One creature that you can see within 30 feet must make a Wisdom saving throw.

The Psionics Handbook (2E)

These abilities show to some extent throughout the psionicist’ lives, but they are only obvious once the psionicists begin to recognize their powers.

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. However, they can not use any of the Greater or Lesser Psionocs when hanbdook have fewer than 0 hitpoints. Added 6 new psionic talents. Psychokinesis Psychokinesis is basically synonymous with telekinesis.

But some new talents ideas or discipline can be awesome!

The consensus on these boards is that the changes were for the better. The Consumptive Power feature gained at level 10 has been changed. For each effect of a higher cost on the target, psioncs an ability check using your psionic ability. While focused on this discipline, you regain 2 hit point at the end of your turn as long as you have 1 or more hit points remaining. The intent is to allow a character who is, for example, a monk with Strength and Dexterity saving throw proficiency to replace their “good” save Wis, Dex, Con with another, just as a non-multiclass Mystic replaces its “good” save Wis.

One of the most draining and powerful of psionic s, mind control enables the psionicist to completely control another creature’s mind. Character sheet for the spirit shaman from Complete Divine. Furthermore, procognition only fortells likely circumstances, not definate ones. Instead of Psionic Psionivs, you have Reserve Pool, and some feats simply cost Power Points instead of costing Psionic Focus, so you could have several feats active simultaneously in 3.

Draconic Bloodline sorcerers get a very similar feature at the same level Dragon Wingspage of the PHBalthough the Shed Hanndbook feature does have a hopefully very minor advantage. Sometime next week I’ll try to get a post out with more creatures, and a bundle of psionic items.


Otherwise, the psionicist can not instantly return to his body. Psionicists can not teleport if they can not concentrate for a full round, and psjonics success chance is halved when attempting to use teleportation to escape bonds, teleport while held, or preform other unusual feats. You cannot use this ability to gain multiple proficiencies at the same time, and each time you meditate with this discipline you can choose a different skill or tool to gain proficiency with.

If more than five feet of rock or metal, ten feet of wood, or twenty feet of cloth, water, or other soft barrier blocks the path to the object or person, the finding automatically fails. At 11th level, the mystic gains the “Power Surge” feature, which raises their psi limit to 9 for the next discipline effect they use, and is usuable once per long rest.

While levitating, the psionicist can do most of dd things possible on the ground. Perhaps WotC’s original intention was nandbook other classes to never have access to disciplines?

D&D Character Sheets

The book contains over psionic powers, and includes an entire chapter on psychic combat. Pyrokinesis Another instance of delayed damage that just adds to the book-keeping. The faceless one makes one mind flay attack and four claw attacks. Mindbender The ability mentions a duration, but I can’t find anywhere where the duration is actually specified. Dark Alliance Baldur’s Gate: It involved a lot of ideas that might have been nice in a stand-alone game, but that didn’t work in 3.